After 20+ games made from our first few weeks together and the JDE Showcase, it was time to decide our next steps. We broke down into two units to flesh out and design how to make these games something unique for our players to remember. We didn’t want to make a game already out, but … Continue reading Choosing a side
This was the final Creative Jam happening during the summer where people can imagine games beyond any scope. There wasn't a theme, just the opportunity to make whatever members thought of in the past. During the time, people looked at old creative journals they have made within the last year as an inspiration on where to … Continue reading Ending Creativity
Its been a month and our creativity hasn't been used in a while. We've spent time polishing builds that are soon to be dropped because they were too similar to games already published. We decided to do two Creative Jams, an open ended workshop both for two days straight where members used their knowledge and … Continue reading Attack on Creative Jams
After a month of prototyping, we decided to invite people to try out our top ideas. Using social media and our networks, the team outreached to developers in the industry, faculty at the school, alumni, and various friends. This was to help get various viewpoints from a larger audience. For the showcase we decided to … Continue reading Our First Public Showcase!