Major takeaways from PixelPop Festival: 1.) Game development community in St. Louis is friendly, reliable, huge, and inclusive. 2.) Its rapidly growing with strong independent developers from all over the country. 3.) Its a hidden gem of passionate people with some awesome upcoming games. Overall this weekend was fantastic and it was so fun uncovering what … Continue reading PixelPop 2017
Hello again! Tiffany here. This week, we went through making a lot of changes to our designs and concepts for the ship game we are making. An idea everyone liked was some type of catamaran, and we came up with a collaborative sketch of what we all think might make a good model for our … Continue reading Bringing concepts to life…
Today starts the end of Humani Tsunami and the beginning of Contrail. We as a group started looking at concrete festivals related to the game we were trying to work on. Contrail is a competitive multiplayer game where players fly around a unique space and attempt to cut one another off by creating a collidable … Continue reading More Planes!
The Maker Faire is the Greatest Show and Tell on Earth—a family-friendly showcase of invention, creativity and resourcefulness, and a celebration of the Maker movement. It's a place where people show what they are making, and share what they are learning. During the JDE showcase in the summer, we connected with people affiliated with this … Continue reading Mini Maker Faire
We brainstormed 14 potential ideas for our next game. The majority of the games were focused on creating local based games and we were researching if our brainstormed games have been created in the past. Over the weekend the group was assigned to brainstorm and bring in new ideas for the next week. The methods … Continue reading Back to Square One
The reason why we put HumaniTsunami on hold was because our instructors asked us to find the core of our game and we were unable to discover the core. Within the last week, we looked for 20 other games that are similar to the game, and find what made our game unique. The core makes … Continue reading Putting on Hold and Finding a Core
The designers of the JDE had the opportunity to talk to industry veterans who were also Founders of the former DGE. One of them, Patrick Curry, is a current developer at Unity who gave a lot of insight from his time at DePaul University. Since Patrick has so much experience, Sam, Andy, and I spent … Continue reading The ‘Shark Fin’ Theory
Going to Bit Bash this year was incredibly useful as a fellow designer and producer of games. The biggest thing that stuck out to me was the focus on couch co-op games. From Regular Human Basketball to Pocket Rumble, we are, at least in the Chicago scene, are seeing a renaissance of sorts in terms … Continue reading Bit Bash!
After 20+ games made from our first few weeks together and the JDE Showcase, it was time to decide our next steps. We broke down into two units to flesh out and design how to make these games something unique for our players to remember. We didn’t want to make a game already out, but … Continue reading Choosing a side
After a month of prototyping, we decided to invite people to try out our top ideas. Using social media and our networks, the team outreached to developers in the industry, faculty at the school, alumni, and various friends. This was to help get various viewpoints from a larger audience. For the showcase we decided to … Continue reading Our First Public Showcase!
During my time at the Game Developer's Conference, I joined its Conference Associate family who had successful alumni from DePaul University. We talked a lot about the school which transitioned to a rant on its current situation with recent alumni and how no one getting any jobs. I asked them how they became successful then … Continue reading The Original “Elites”